Team names must closely match the name registered on the site (e.g., SimplyTheBest).
Players are only eligible to play once they have accepted the contract you sent them.
There are no restrictions on height or playstyle.
GAMEPLAY RULES:
Teams must have at least 7 players for a match unless they have been granted permission by the head admin to play with fewer.
If a team has fewer than 11 players, an ANY is mandatory. (It’s also recommended to have an ANY in case of lag-outs, but the ANY cannot be the goalkeeper.
Teams must have a goalkeeper in Weekend League.
Teams can use any formation.
Teams have until the 10th in-game minute to back out if necessary.
A team is allowed to back out twice before the 10th minute. On the third restart, the match must continue no matter what.
Time-wasting (e.g., holding the ball in the corner) will lead to a default loss. However, passing around the defence line does not count as time-wasting.
Goals scored during a back-out won't count unless it’s clear the team was playing. Submit a video clip to an admin for review if you believe a back-out goal should be invalidated.
Standing on the goal line during free kicks is forbidden. Preventing a goal this way will result in a default loss.
Default claims must be backed by video evidence, submitted by the manager or co-manager only. Final decisions are at admin discretion. Staff with a conflict of interest will not be involved in decisions.
MANAGER RESPONSIBILITIES:
Managers must arrive on time and ensure their team meets league requirements.
A teamsheet must be posted on the website before kick-off.
A maximum 10-minute delay to kick-off for fixtures may be requested if needed via the website.
After matches, managers must submit scores. The standings update once both teams have entered results. Keep evidence in case of disputes. Falsifying results can lead to a ban.
Playing a banned or unsigned player will result in a default loss.
Managers are responsible for ensuring their players understand and follow all rules.
For guidance, refer to the Manager Guide available in Discord.
PLAYER RESPONSIBILITIES:
Players must make themselves available for matches unless there’s a genuine reason for absence. Refusal to play can result in a ban of up to one month.
Players must treat matches seriously. Deliberately scoring own goals or disrupting games will result in a ban.
Players must ensure their gamertag on the website is up-to-date. Failure to do so can lead to a default loss.
STATS AND CHEATING:
Using a glitched pro or exploiting bugs will lead to a default loss and a ban. Report suspected glitches with video evidence.
Stat boosting will be penalized if proven. All stats screenshots must show the entire screen, or they will be rejected.
All bans are subject to head admin discretion and must be approved by league directors or higher.
Last Updated 26/04/2025
GENERAL RULES:
Team names must closely match the name registered on the site (e.g., SimplyTheBest).
Players are only eligible to play once they have accepted the contract you sent them.
There are no restrictions on height or playstyle.
GAMEPLAY RULES:
Teams must have at least 7 players for a match unless they have been granted permission by the head admin to play with fewer.
If a team has fewer than 11 players, an ANY is mandatory. (It’s also recommended to have an ANY in case of lag-outs, but the ANY cannot be the goalkeeper. Goalkeepers are optional for the Main League.)
Teams can use any formation.
Teams have until the 10th in-game minute to back out if necessary.
A team is allowed to back out twice before the 10th minute. On the third restart, the match must continue no matter what.
Time-wasting (e.g., holding the ball in the corner) will lead to a default loss. However, passing around the defence line does not count as time-wasting.
Goals scored during a back-out won't count unless it’s clear the team was playing. Submit a video clip to an admin for review if you believe a back-out goal should be invalidated.
Standing on the goal line during free kicks is forbidden. Preventing a goal this way will result in a default loss.
Default claims must be backed by video evidence, submitted by the manager or co-manager only. Final decisions are at admin discretion. Staff with a conflict of interest will not be involved in decisions.
MANAGER RESPONSIBILITIES:
Managers must arrive on time and ensure their team meets league requirements.
A teamsheet must be posted on the website before kick-off.
A maximum 10-minute delay to kick-off for fixtures may be requested if needed via the website.
After matches, managers must submit scores. The standings update once both teams have entered results. Keep evidence in case of disputes. Falsifying results can lead to a ban.
Playing a banned or unsigned player will result in a default loss.
Managers are responsible for ensuring their players understand and follow all rules.
For guidance, refer to the Manager Guide available in Discord.
PLAYER RESPONSIBILITIES:
Players must make themselves available for matches unless there’s a genuine reason for absence. Refusal to play can result in a ban of up to one month.
Players must treat matches seriously. Deliberately scoring own goals or disrupting games will result in a ban.
Players must ensure their gamertag on the website is up-to-date. Failure to do so can lead to a default loss.
STATS AND CHEATING:
Using a glitched pro or exploiting bugs will lead to a default loss and a ban. Report suspected glitches with video evidence.
Stat boosting will be penalized if proven. All stats screenshots must show the entire screen, or they will be rejected.
All bans are subject to head admin discretion and must be approved by league directors or higher.
Last Updated 26/04/2025
GENERAL RULES:
Team names must closely match the name registered on the site (e.g., SimplyTheBest).
Players are only eligible to play once they have accepted the contract you sent them.
There are no restrictions on height or playstyle.
GAMEPLAY RULES:
Teams must have at least 4 players and a maximum of 6 players for a match unless they have been granted permission by the head admin to play with fewer.
Teams must have an ANY. Goalkeeper is optional in 6s League
Teams can use any formation.
Teams have until the 10th in-game minute to back out if necessary.
A team is allowed to back out twice before the 10th minute. On the third restart, the match must continue no matter what.
Time-wasting (e.g., holding the ball in the corner) will lead to a default loss. However, passing around the defence line does not count as time-wasting.
Goals scored during a back-out won't count unless it’s clear the team was playing. Submit a video clip to an admin for review if you believe a back-out goal should be invalidated.
Standing on the goal line during free kicks is forbidden. Preventing a goal this way will result in a default loss.
Default claims must be backed by video evidence, submitted by the manager or co-manager only. Final decisions are at admin discretion. Staff with a conflict of interest will not be involved in decisions.
MANAGER RESPONSIBILITIES:
Managers must arrive on time and ensure their team meets league requirements.
A teamsheet must be posted on the website before kick-off.
A maximum 10-minute delay to kick-off for fixtures may be requested if needed via the website.
After matches, managers must submit scores. The standings update once both teams have entered results. Keep evidence in case of disputes. Falsifying results can lead to a ban.
Playing a banned or unsigned player will result in a default loss.
Managers are responsible for ensuring their players understand and follow all rules.
For guidance, refer to the Manager Guide available in Discord.
PLAYER RESPONSIBILITIES:
Players must make themselves available for matches unless there’s a genuine reason for absence. Refusal to play can result in a ban of up to one month.
Players must treat matches seriously. Deliberately scoring own goals or disrupting games will result in a ban.
Players must ensure their gamertag on the website is up-to-date. Failure to do so can lead to a default loss.
STATS AND CHEATING:
Using a glitched pro or exploiting bugs will lead to a default loss and a ban. Report suspected glitches with video evidence.
Stat boosting will be penalized if proven. All stats screenshots must show the entire screen, or they will be rejected.
All bans are subject to head admin discretion and must be approved by league directors or higher.
Last Updated 26/04/2025
GENERAL RULES:
Team names must closely match the name registered on the site (e.g., SimplyTheBest).
Players are only eligible to play once they have accepted the contract you sent them.
There are no restrictions on height or playstyle.
GAMEPLAY RULES:
Teams must have at least 7 players for a match unless they have been granted permission by the head admin to play with fewer.
If a team has fewer than 11 players, an ANY is mandatory. (It’s also recommended to have an ANY in case of lag-outs, but the ANY cannot be the goalkeeper.
Teams must have a goalkeeper in Thursday LN League.
Teams can use any formation.
Teams have until the 10th in-game minute to back out if necessary.
A team is allowed to back out twice before the 10th minute. On the third restart, the match must continue no matter what.
Time-wasting (e.g., holding the ball in the corner) will lead to a default loss. However, passing around the defence line does not count as time-wasting.
Goals scored during a back-out won't count unless it’s clear the team was playing. Submit a video clip to an admin for review if you believe a back-out goal should be invalidated.
Standing on the goal line during free kicks is forbidden. Preventing a goal this way will result in a default loss.
Default claims must be backed by video evidence, submitted by the manager or co-manager only. Final decisions are at admin discretion. Staff with a conflict of interest will not be involved in decisions.
MANAGER RESPONSIBILITIES:
Managers must arrive on time and ensure their team meets league requirements.
A teamsheet must be posted on the website before kick-off.
A maximum 10-minute delay to kick-off for fixtures may be requested if needed via the website.
After matches, managers must submit scores. The standings update once both teams have entered results. Keep evidence in case of disputes. Falsifying results can lead to a ban.
Playing a banned or unsigned player will result in a default loss.
Managers are responsible for ensuring their players understand and follow all rules.
For guidance, refer to the Manager Guide available in Discord.
PLAYER RESPONSIBILITIES:
Players must make themselves available for matches unless there’s a genuine reason for absence. Refusal to play can result in a ban of up to one month.
Players must treat matches seriously. Deliberately scoring own goals or disrupting games will result in a ban.
Players must ensure their gamertag on the website is up-to-date. Failure to do so can lead to a default loss.
STATS AND CHEATING:
Using a glitched pro or exploiting bugs will lead to a default loss and a ban. Report suspected glitches with video evidence.
Stat boosting will be penalized if proven. All stats screenshots must show the entire screen, or they will be rejected.
All bans are subject to head admin discretion and must be approved by league directors or higher.
Last Updated 26/04/2025
GENERAL RULES:
Team names must closely match the name registered on the site (e.g., SimplyTheBest).
Players are only eligible to play once they have accepted the contract you sent them.
There are no restrictions on height or playstyle.
GAMEPLAY RULES:
Teams must have at least 7 players for a match unless they have been granted permission by the head admin to play with fewer.
If a team has fewer than 11 players, an ANY is mandatory. (It’s also recommended to have an ANY in case of lag-outs, but the ANY cannot be the goalkeeper.
Teams must have a goalkeeper in Thursday LN League.
Teams can use any formation.
Teams have until the 10th in-game minute to back out if necessary.
A team is allowed to back out twice before the 10th minute. On the third restart, the match must continue no matter what.
Time-wasting (e.g., holding the ball in the corner) will lead to a default loss. However, passing around the defence line does not count as time-wasting.
Goals scored during a back-out won't count unless it’s clear the team was playing. Submit a video clip to an admin for review if you believe a back-out goal should be invalidated.
Standing on the goal line during free kicks is forbidden. Preventing a goal this way will result in a default loss.
Default claims must be backed by video evidence, submitted by the manager or co-manager only. Final decisions are at admin discretion. Staff with a conflict of interest will not be involved in decisions.
MANAGER RESPONSIBILITIES:
Managers must arrive on time and ensure their team meets league requirements.
A teamsheet must be posted on the website before kick-off.
A maximum 10-minute delay to kick-off for fixtures may be requested if needed via the website.
After matches, managers must submit scores. The standings update once both teams have entered results. Keep evidence in case of disputes. Falsifying results can lead to a ban.
Playing a banned or unsigned player will result in a default loss.
Managers are responsible for ensuring their players understand and follow all rules.
For guidance, refer to the Manager Guide available in Discord.
PLAYER RESPONSIBILITIES:
Players must make themselves available for matches unless there’s a genuine reason for absence. Refusal to play can result in a ban of up to one month.
Players must treat matches seriously. Deliberately scoring own goals or disrupting games will result in a ban.
Players must ensure their gamertag on the website is up-to-date. Failure to do so can lead to a default loss.
STATS AND CHEATING:
Using a glitched pro or exploiting bugs will lead to a default loss and a ban. Report suspected glitches with video evidence.
Stat boosting will be penalized if proven. All stats screenshots must show the entire screen, or they will be rejected.
All bans are subject to head admin discretion and must be approved by league directors or higher.