Rules

Here are the rules associated for each league

GENERAL RULES: 

  • Team names must closely match the name registered on the site (e.g., SimplyTheBest).

  • Players are only eligible to play once they have accepted the contract you sent them.

  • There are no restrictions on height or playstyle.


GAMEPLAY RULES:
 
  • Teams must have at least 7 players for a match unless they have been granted permission by the head admin to play with fewer.

  • If a team has fewer than 11 players, an ANY is mandatory. (It’s also recommended to have an ANY in case of lag-outs, but the ANY cannot be the goalkeeper. Goalkeepers are optional for the Main League.)

  • Teams can use any formation.

  • Teams have until the 10th in-game minute to back out if necessary.

  • A team is allowed to back out twice before the 10th minute. On the third restart, the match must continue no matter what.

  • Time-wasting (e.g., holding the ball in the corner) will lead to a default loss. However, passing around the defence line does not count as time-wasting.

  • Goals scored during a back-out won't count unless it’s clear the team was playing. Submit a video clip to an admin for review if you believe a back-out goal should be invalidated.

  • Standing on the goal line during free kicks is forbidden. Preventing a goal this way will result in a default loss.

  • Default claims must be backed by video evidence, submitted by the manager or co-manager only. Final decisions are at admin discretion. Staff with a conflict of interest will not be involved in decisions.


MANAGER RESPONSIBILITIES:
 
  • Managers must arrive on time and ensure their team meets league requirements.

  • A teamsheet must be posted on the website before kick-off.

  • A maximum 10-minute delay to kick-off for fixtures may be requested if needed via the website.

  • After matches, managers must submit scores. The standings update once both teams have entered results. Keep evidence in case of disputes. Falsifying results can lead to a ban.

  • Playing a banned or unsigned player will result in a default loss.

  • Managers are responsible for ensuring their players understand and follow all rules.

  • For guidance, refer to the Manager Guide available in Discord.


PLAYER RESPONSIBILITIES:
 
  • Players must make themselves available for matches unless there’s a genuine reason for absence. Refusal to play can result in a ban of up to one month.

  • Players must treat matches seriously. Deliberately scoring own goals or disrupting games will result in a ban.

  • Players must ensure their gamertag on the website is up-to-date. Failure to do so can lead to a default loss.


STATS AND CHEATING:
 
  • Using a glitched pro or exploiting bugs will lead to a default loss and a ban. Report suspected glitches with video evidence.

  • Stat boosting will be penalized if proven. All stats screenshots must show the entire screen, or they will be rejected.

  • All bans are subject to head admin discretion and must be approved by league directors or higher.
GENERAL RULES: 

  • Team names must closely match the name registered on the site (e.g., SimplyTheBest).

  • Players are only eligible to play once they have accepted the contract you sent them.

  • There are no restrictions on height or playstyle.


GAMEPLAY RULES:
 
  • Teams must have at least 7 players for a match unless they have been granted permission by the head admin to play with fewer.

  • If a team has fewer than 11 players, an ANY is mandatory. (It’s also recommended to have an ANY in case of lag-outs, but the ANY cannot be the goalkeeper.

  • Teams must have a goalkeeper in Thursday LN League.

  • Teams can use any formation.

  • Teams have until the 10th in-game minute to back out if necessary.

  • A team is allowed to back out twice before the 10th minute. On the third restart, the match must continue no matter what.

  • Time-wasting (e.g., holding the ball in the corner) will lead to a default loss. However, passing around the defence line does not count as time-wasting.

  • Goals scored during a back-out won't count unless it’s clear the team was playing. Submit a video clip to an admin for review if you believe a back-out goal should be invalidated.

  • Standing on the goal line during free kicks is forbidden. Preventing a goal this way will result in a default loss.

  • Default claims must be backed by video evidence, submitted by the manager or co-manager only. Final decisions are at admin discretion. Staff with a conflict of interest will not be involved in decisions.


MANAGER RESPONSIBILITIES:
 
  • Managers must arrive on time and ensure their team meets league requirements.

  • A teamsheet must be posted on the website before kick-off.

  • A maximum 10-minute delay to kick-off for fixtures may be requested if needed via the website.

  • After matches, managers must submit scores. The standings update once both teams have entered results. Keep evidence in case of disputes. Falsifying results can lead to a ban.

  • Playing a banned or unsigned player will result in a default loss.

  • Managers are responsible for ensuring their players understand and follow all rules.

  • For guidance, refer to the Manager Guide available in Discord.


PLAYER RESPONSIBILITIES:
 
  • Players must make themselves available for matches unless there’s a genuine reason for absence. Refusal to play can result in a ban of up to one month.

  • Players must treat matches seriously. Deliberately scoring own goals or disrupting games will result in a ban.

  • Players must ensure their gamertag on the website is up-to-date. Failure to do so can lead to a default loss.


STATS AND CHEATING:
 
  • Using a glitched pro or exploiting bugs will lead to a default loss and a ban. Report suspected glitches with video evidence.

  • Stat boosting will be penalized if proven. All stats screenshots must show the entire screen, or they will be rejected.

  • All bans are subject to head admin discretion and must be approved by league directors or higher.
 
Last Updated 26/04/2025
GENERAL RULES: 

  • Team names must closely match the name registered on the site (e.g., SimplyTheBest).

  • Players are only eligible to play once they have accepted the contract you sent them.

  • There are no restrictions on height or playstyle.


GAMEPLAY RULES:
 
  • Teams must have at least 7 players for a match unless they have been granted permission by the head admin to play with fewer.

  • If a team has fewer than 11 players, an ANY is mandatory. (It’s also recommended to have an ANY in case of lag-outs, but the ANY cannot be the goalkeeper.

  • Teams must have a goalkeeper in Thursday LN League.

  • Teams can use any formation.

  • Teams have until the 10th in-game minute to back out if necessary.

  • A team is allowed to back out twice before the 10th minute. On the third restart, the match must continue no matter what.

  • Time-wasting (e.g., holding the ball in the corner) will lead to a default loss. However, passing around the defence line does not count as time-wasting.

  • Goals scored during a back-out won't count unless it’s clear the team was playing. Submit a video clip to an admin for review if you believe a back-out goal should be invalidated.

  • Standing on the goal line during free kicks is forbidden. Preventing a goal this way will result in a default loss.

  • Default claims must be backed by video evidence, submitted by the manager or co-manager only. Final decisions are at admin discretion. Staff with a conflict of interest will not be involved in decisions.


MANAGER RESPONSIBILITIES:
 
  • Managers must arrive on time and ensure their team meets league requirements.

  • A teamsheet must be posted on the website before kick-off.

  • A maximum 10-minute delay to kick-off for fixtures may be requested if needed via the website.

  • After matches, managers must submit scores. The standings update once both teams have entered results. Keep evidence in case of disputes. Falsifying results can lead to a ban.

  • Playing a banned or unsigned player will result in a default loss.

  • Managers are responsible for ensuring their players understand and follow all rules.

  • For guidance, refer to the Manager Guide available in Discord.


PLAYER RESPONSIBILITIES:
 
  • Players must make themselves available for matches unless there’s a genuine reason for absence. Refusal to play can result in a ban of up to one month.

  • Players must treat matches seriously. Deliberately scoring own goals or disrupting games will result in a ban.

  • Players must ensure their gamertag on the website is up-to-date. Failure to do so can lead to a default loss.


STATS AND CHEATING:
 
  • Using a glitched pro or exploiting bugs will lead to a default loss and a ban. Report suspected glitches with video evidence.

  • Stat boosting will be penalized if proven. All stats screenshots must show the entire screen, or they will be rejected.

  • All bans are subject to head admin discretion and must be approved by league directors or higher.
 
Last Updated 26/04/2025
All official times in this ruleset are in UK time (Europe/London).

6v6 competitions are based in Europe and use EU servers on EA SPORTS FC as standard.

GENERAL RULES

  • Team names must closely match the name registered on the league site (e.g., SimplyTheBest).

  • Players are only eligible to play once they have accepted the contract sent to them.

  • Players may only represent one team during a competition. If a player joins another team after elimination, both teams risk default losses.

  • There are no restrictions on height, builds, or playstyle unless specified by an event format.

  • All players must be signed to the relevant team at least 5 minutes before kick-off.

  • Play with respect and integrity at all times. Intentional exploitation, trolling, or unsporting behaviour will not be tolerated.

GAMEPLAY RULES

Team Size & Eligibility

  • Teams must field a minimum of 4 players + a designated ANY to start or continue.

  • Goalkeepers are optional unless specified by the competition.

  • Playing with a banned, suspended, or unsigned player results in a default loss, if proven via clear evidence (e.g., in-game player list).

Formations

  • Teams may use any formation.

Back-Outs & Restarts

  • Teams have until the 10th in-game minute to back out for connection issues.

  • A team may back out twice before the 10th minute.

  • On the third restart, the match must continue regardless of connection issues.

  • Teams must only back out when the ball is dead or out of danger.

Goal Rollover Rules

  • If the conceding team has 4 or more players on the field, goals scored count and carry over into a restarted match.

  • Goals scored during a back-out do not count unless the team was clearly playing. Clips should be submitted if disputing the validity of a goal.

Time Wasting

  • Holding the ball in corners or intentional stalling = default loss (video proof required).

  • Passing around the defensive line does not count as time wasting.

Set Pieces

  • Tackling players (not the ball) during corners or free kicks is forbidden.

  • If the tackle directly affects play (e.g., fouling a defender before a goal), it results in a default loss.

  • Evidence must clearly show contact and impact on the outcome.

  • Standing on the goal line during free kicks is forbidden. Preventing a goal this way results in a default loss.

Goalkeeper Interference

  • Blocking, bumping, or obstructing the goalkeeper is strictly prohibited.

  • Proven interference results in the goal being disallowed or potentially a default loss.

Penalty Shootouts

  • Backing out during penalties and allowing the AI (“ANY”) to take them results in a default loss.

LAG-OUT RULES, HALF-TIME RULES & HOSTING


Half-Time (After 10 Minutes)

  • Teams may only back out at half-time if 2 or more players have lagged out.

  • Back-outs at half-time for any reason other than 2+ lag-outs are not permitted. 

  • The replayed match must be hosted by the opponent.

Knockout Stage Rules

  • If a team leaves at half-time in a draw → match resumes with Golden Goal.

  • Lag-outs after 45 minutes → continue until full-time.

  • After 90 minutes:

    • Captains may mutually agree to restart with Golden Goal instead of extra time + penalties.

    • If no agreement, play extra time + penalties.

  • You cannot back out for tactical mistakes (pressing, instructions, stamina, etc.).

MATCH HOSTING & SERVERS


All matches must be played on EU servers, unless both teams explicitly agree otherwise.

The host should provide the most stable experience for both teams.

A host change may be requested if:

  • Consistent latency of 100ms or higher affects multiple players,

  • The request is made before the 10th minute, and

  • No goals have been scored.

If unresolved, league staff may intervene with evidence.

STREAMING & EVIDENCE REQUIREMENTS


  • Each team must have at least one player streaming the match.

  • The full VOD must be saved and available for review.

  • Default claims must be backed by clear, timestamped proof (stream clip or recorded video).

  • Claims may be rejected if evidence is incomplete or unclear.

  • Only the manager or co-manager may submit default claims.

  • Staff with conflicts of interest are removed from decision-making.

DEFAULT CLAIMS


Default claims must be submitted by 00:00 UK time on the match day unless specified otherwise.

Teams with a Manager Pass may submit claims up to 12 hours after kick-off
(but no later than 12:00 UK time the next day).

All claims must include:

  • Match details

  • A clear explanation

  • Screenshot or video evidence

Standard default score: 3–0, unless a competition specifies differently.

Repeated defaults may result in additional penalties or team removal.

MANAGER RESPONSIBILITIES


  • Arrive on time and ensure the team meets all league requirements.

  • A teamsheet must be posted on the website before kick-off

  • Teams may request a maximum 5-minute delay to the scheduled kickoff time

  • Teams with an active Manager Pass may request up to a total of 10 minutes

  • All delay requests must be submitted before the scheduled kickoff time and clearly communicated to the opposing manager. Failure to attend within the allowed delay window results in a default loss. 

  • After each match, managers must submit scores.

    • The standings update once both teams enter results.

    • Keep evidence in case of disputes.

    • Falsifying results can result in a ban.

  • Playing a banned or unsigned player results in a default loss.

  • Managers must ensure players understand and follow all rules.

  • Refer to the Manager Guide (available in Discord) for support.

PLAYER RESPONSIBILITIES


  • Players must make themselves available unless they have a legitimate reason.

    • Refusing to play may result in a two season ban.

  • Players must not engage in any form of sabotage, including trolling, intentional AFK, griefing, or scoring deliberate own goals. Such behaviour may result in severe disciplinary action, including multi-season or permanent bans. 

  • Players must keep their gamertag updated on the website.

    • Incorrect gamertags can result in a default loss.

  • Treat teammates, opponents, and staff with respect.

MANAGER & TEAM DISCIPLINARY RULES


  • Managers who fold their team mid-season will receive a game cycle ban (i.e. For FC26).

  • Managers who default matches will receive a 2-season ban, unless they can provide clear evidence showing the default was caused by players and not managerial negligence.

  • If a team folds mid-season, players on that roster may receive the same ban (up to 3 seasons) unless they can provide evidence of:

    • Availability for scheduled matches, and

    • Willingness to play for the team before it folded.

Players who can show they were consistently available, cooperative, and committed will not be penalised for managerial decisions outside their control.

TEAM INTERFERENCE & MISCONDUCT


Team interference includes:

  • Attempting to recruit or tamper with contracted players

  • Encouraging players to refuse to play or contribute to a fold

  • Match-fixing or intentionally losing

  • Spreading false or harmful information to destabilise teams

Sanctions may include suspensions, multi-season bans, competitive penalties, or team removal.

STATS, CHEATING & EXPLOITS


  • Using a glitched pro or exploiting in-game bugs results in a default loss + ban.

  • Suspected glitches must be reported with video evidence.

  • Stat boosting is punishable if proven.

  • Stat screenshots must show the entire screen, or they will be rejected.

  • All bans are subject to head admin discretion and must be approved by league directors or higher.

TOURNAMENT PROGRESSION & FORFEITS


Early Withdrawal

  • If a team quits early, the match score stands.

  • If standings are significantly affected, all results may be converted to 1–0.

Tiebreaker Order (Group Stage)

  1. Head-to-Head

  2. Goal Difference

  3. Goals For

ENFORCEMENT


  • All rules in this ruleset are enforced at the discretion of the Head Admin Team and League Directors.

  • Penalties, bans, default losses, and disciplinary actions may be applied when evidence supports a violation.

  • The league prioritises fairness, integrity, and player safety. Rules are enforced consistently across all teams and competitions.

  • Admins may request additional evidence when needed. Failure to provide evidence may result in claims being denied.

  • Staff members with any conflict of interest will not participate in decisions involving the affected team(s) or players.

  • Final decisions rest with the League Directors, and all parties are expected to comply with rulings.

  • Repeated or severe violations may result in escalated sanctions, including multi-season bans or removal from the league.

  • Attempts to exploit loopholes, manipulate rules, falsify information, or abuse the dispute system will be treated as rule violations.

  • The league reserves the right to amend, update, or clarify rules at any time, with changes announced publicly before enforcement.
All official times in this ruleset are in UK time (Europe/London).

6v6 competitions are based in Europe and use EU servers on EA SPORTS FC as standard.

GENERAL RULES

  • Team names must closely match the name registered on the league site (e.g., SimplyTheBest).

  • Players are only eligible to play once they have accepted the contract sent to them.

  • Players may only represent one team during a competition. If a player joins another team after elimination, both teams risk default losses.

  • There are no restrictions on height, builds, or playstyle unless specified by an event format.

  • All players must be signed to the relevant team at least 5 minutes before kick-off.

  • Play with respect and integrity at all times. Intentional exploitation, trolling, or unsporting behaviour will not be tolerated.

GAMEPLAY RULES

Team Size & Eligibility

  • Teams must field a minimum of 4 players + a designated ANY to start or continue.

  • Goalkeepers are optional unless specified by the competition.

  • Playing with a banned, suspended, or unsigned player results in a default loss, if proven via clear evidence (e.g., in-game player list).

Formations

  • Teams may use any formation.

Back-Outs & Restarts

  • Teams have until the 10th in-game minute to back out for connection issues.

  • A team may back out twice before the 10th minute.

  • On the third restart, the match must continue regardless of connection issues.

  • Teams must only back out when the ball is dead or out of danger.

Goal Rollover Rules

  • If the conceding team has 4 or more players on the field, goals scored count and carry over into a restarted match.

  • Goals scored during a back-out do not count unless the team was clearly playing. Clips should be submitted if disputing the validity of a goal.

Time Wasting

  • Holding the ball in corners or intentional stalling = default loss (video proof required).

  • Passing around the defensive line does not count as time wasting.

Set Pieces

  • Tackling players (not the ball) during corners or free kicks is forbidden.

  • If the tackle directly affects play (e.g., fouling a defender before a goal), it results in a default loss.

  • Evidence must clearly show contact and impact on the outcome.

  • Standing on the goal line during free kicks is forbidden. Preventing a goal this way results in a default loss.

Goalkeeper Interference

  • Blocking, bumping, or obstructing the goalkeeper is strictly prohibited.

  • Proven interference results in the goal being disallowed or potentially a default loss.

Penalty Shootouts

  • Backing out during penalties and allowing the AI (“ANY”) to take them results in a default loss.

LAG-OUT RULES, HALF-TIME RULES & HOSTING


Half-Time (After 10 Minutes)

  • Teams may only back out at half-time if 2 or more players have lagged out.

  • Back-outs at half-time for any reason other than 2+ lag-outs are not permitted. 

  • The replayed match must be hosted by the opponent.

Knockout Stage Rules

  • If a team leaves at half-time in a draw → match resumes with Golden Goal.

  • Lag-outs after 45 minutes → continue until full-time.

  • After 90 minutes:

    • Captains may mutually agree to restart with Golden Goal instead of extra time + penalties.

    • If no agreement, play extra time + penalties.

  • You cannot back out for tactical mistakes (pressing, instructions, stamina, etc.).

MATCH HOSTING & SERVERS


All matches must be played on EU servers, unless both teams explicitly agree otherwise.

The host should provide the most stable experience for both teams.

A host change may be requested if:

  • Consistent latency of 100ms or higher affects multiple players,

  • The request is made before the 10th minute, and

  • No goals have been scored.

If unresolved, league staff may intervene with evidence.

STREAMING & EVIDENCE REQUIREMENTS


  • Each team must have at least one player streaming the match.

  • The full VOD must be saved and available for review.

  • Default claims must be backed by clear, timestamped proof (stream clip or recorded video).

  • Claims may be rejected if evidence is incomplete or unclear.

  • Only the manager or co-manager may submit default claims.

  • Staff with conflicts of interest are removed from decision-making.

DEFAULT CLAIMS


Default claims must be submitted by 00:00 UK time on the match day unless specified otherwise.

Teams with a Manager Pass may submit claims up to 12 hours after kick-off
(but no later than 12:00 UK time the next day).

All claims must include:

  • Match details

  • A clear explanation

  • Screenshot or video evidence

Standard default score: 3–0, unless a competition specifies differently.

Repeated defaults may result in additional penalties or team removal.

MANAGER RESPONSIBILITIES


  • Arrive on time and ensure the team meets all league requirements.

  • A teamsheet must be posted on the website before kick-off

  • Teams may request a maximum 5-minute delay to the scheduled kickoff time

  • Teams with an active Manager Pass may request up to a total of 10 minutes

  • All delay requests must be submitted before the scheduled kickoff time and clearly communicated to the opposing manager. Failure to attend within the allowed delay window results in a default loss. 

  • After each match, managers must submit scores.

    • The standings update once both teams enter results.

    • Keep evidence in case of disputes.

    • Falsifying results can result in a ban.

  • Playing a banned or unsigned player results in a default loss.

  • Managers must ensure players understand and follow all rules.

  • Refer to the Manager Guide (available in Discord) for support.

PLAYER RESPONSIBILITIES


  • Players must make themselves available unless they have a legitimate reason.

    • Refusing to play may result in a two season ban.

  • Players must not engage in any form of sabotage, including trolling, intentional AFK, griefing, or scoring deliberate own goals. Such behaviour may result in severe disciplinary action, including multi-season or permanent bans. 

  • Players must keep their gamertag updated on the website.

    • Incorrect gamertags can result in a default loss.

  • Treat teammates, opponents, and staff with respect.

MANAGER & TEAM DISCIPLINARY RULES


  • Managers who fold their team mid-season will receive a game cycle ban (i.e. For FC26).

  • Managers who default matches will receive a 2-season ban, unless they can provide clear evidence showing the default was caused by players and not managerial negligence.

  • If a team folds mid-season, players on that roster may receive the same ban (up to 3 seasons) unless they can provide evidence of:

    • Availability for scheduled matches, and

    • Willingness to play for the team before it folded.

Players who can show they were consistently available, cooperative, and committed will not be penalised for managerial decisions outside their control.

TEAM INTERFERENCE & MISCONDUCT


Team interference includes:

  • Attempting to recruit or tamper with contracted players

  • Encouraging players to refuse to play or contribute to a fold

  • Match-fixing or intentionally losing

  • Spreading false or harmful information to destabilise teams

Sanctions may include suspensions, multi-season bans, competitive penalties, or team removal.

STATS, CHEATING & EXPLOITS


  • Using a glitched pro or exploiting in-game bugs results in a default loss + ban.

  • Suspected glitches must be reported with video evidence.

  • Stat boosting is punishable if proven.

  • Stat screenshots must show the entire screen, or they will be rejected.

  • All bans are subject to head admin discretion and must be approved by league directors or higher.

TOURNAMENT PROGRESSION & FORFEITS


Early Withdrawal

  • If a team quits early, the match score stands.

  • If standings are significantly affected, all results may be converted to 1–0.

Tiebreaker Order (Group Stage)

  1. Head-to-Head

  2. Goal Difference

  3. Goals For

ENFORCEMENT


  • All rules in this ruleset are enforced at the discretion of the Head Admin Team and League Directors.

  • Penalties, bans, default losses, and disciplinary actions may be applied when evidence supports a violation.

  • The league prioritises fairness, integrity, and player safety. Rules are enforced consistently across all teams and competitions.

  • Admins may request additional evidence when needed. Failure to provide evidence may result in claims being denied.

  • Staff members with any conflict of interest will not participate in decisions involving the affected team(s) or players.

  • Final decisions rest with the League Directors, and all parties are expected to comply with rulings.

  • Repeated or severe violations may result in escalated sanctions, including multi-season bans or removal from the league.

  • Attempts to exploit loopholes, manipulate rules, falsify information, or abuse the dispute system will be treated as rule violations.

  • The league reserves the right to amend, update, or clarify rules at any time, with changes announced publicly before enforcement.
All official times in this ruleset are in UK time (Europe/London).

11v11 Pro League EU is based in Europe and uses the EU servers on EASPORTS FC as standard.

GENERAL RULES

  • Team names must closely match the name registered on the league site (e.g., SimplyTheBest).

  • Players are only eligible to play once they have accepted the contract sent to them.

  • Players may only represent one team during a competition. If a player joins another team after elimination, both teams risk default losses.

  • All players must be signed to the relevant team at least 5 minutes before kick-off.

  • Play with respect and integrity at all times. Intentional exploitation, trolling, or unsporting behaviour will not be tolerated.

HEIGHT RESTRICTIONS


Player Height Limits

  • All outfield players must be 6'2" (187 cm / 1.87 m) or shorter.

  • Goalkeepers are exempt from height restrictions.

  • Any outfield player exceeding the maximum height results in a default loss if proven with clear evidence.

Required Height Verification

Teams must provide valid height verification for every match using one of the following approved methods:

1. Option A – Dedicated Height Recording

  •  A clear video showing the full squad’s Virtual Pro heights at half-time or during the match.

  • Gamertag or in-game name must be visible.

  • All outfield players must be shown in one continuous recording.

2.  Option B – Match Stream Proof

  • A full match stream saved on Twitch, YouTube, or another platform.

  • The stream must include a segment where all player heights are visible.

  • The VOD must remain available and be uploaded/submitted after the game if requested.

Submission Requirement

Teams must submit their height proof after each match as part of standard verification.

Failure to submit valid height proof may result in:

  • The match being placed under review

  • A default loss if heights cannot be verified

  • Additional sanctions for repeated non-submission

Disputes & Enforcement

Height checks may be requested during the match, after restarts, or post-match.

Attempting to hide, edit, or falsify height information may lead to tournament bans or escalated penalties.

GAMEPLAY RULES

Team Size & Eligibility

  • A full team of 11 players to start or continue.

  • Goalkeepers are mandatory unless specified by the competition.

  • Teams must field a human-controlled Goalkeeper and a designated ANY at all times unless stated otherwise.

  • Playing with a banned or unsigned player results in a default loss if proven with clear evidence (e.g., in-game player list and gamertags). 

Formations

  • Teams may use any formation.

Back-Outs & Restarts

  • Teams have until the 10th in-game minute to back out for connection issues.

  • A team may back out twice before the 10th minute.

  • On the third restart, the match must continue regardless of connection problems.

  • Always back out when the ball is dead or out of danger.

Goal Rollover Rules

  • If the conceding team has 8+ players on the field, goals scored count and carry over to any restarted match.

  • Goals scored during a back-out do not count unless the team was clearly playing. Provide a clip if you believe a goal should be invalidated.

Time Wasting

  • Holding the ball in corners or intentional stalling = default loss (video proof required).

  • Passing around the defensive line does not count as time wasting.

Set Pieces

  • Tackling players (not the ball) during corners or free kicks is forbidden.

  • If the tackle directly affects play (e.g., fouling a defender before a goal), it results in a default loss.

  • Evidence must clearly show contact and impact on the outcome.

  • Standing on the goal line during free kicks is forbidden. Preventing a goal this way results in a default loss.

Goalkeeper Interference

  • Blocking, bumping, or obstructing the goalkeeper is strictly prohibited.

  • Proven interference results in the goal being disallowed or potentially a default loss.

Penalty Shootouts

  • Backing out during penalties and allowing the AI (“ANY”) to take them results in a default loss.

LAG-OUT RULES, HALF-TIME RULES & HOSTING


Half-Time (After 10 Minutes)

  • Teams may only back out at half-time if 3 or more players have lagged out.

  • Back-outs at half-time for any reason other than 3+ lag-outs are not permitted. 

  • The replayed match must be hosted by the opponent.

  • The team that backed out may not change player heights for the restart. The team that stayed may request height re-checks, but all players must retain the same height as in the original match. 

Knockout Stage Rules

  • If a team leaves at half-time in a draw → match resumes with Golden Goal.

  • Lag-outs after 45 minutes → continue until full-time.

  • After 90 minutes:

    • Captains may mutually agree to restart with Golden Goal instead of extra time + penalties.

    • If no agreement, play extra time + penalties.

  • You cannot back out for tactical mistakes (pressing, instructions, stamina, etc.).

MATCH HOSTING & SERVERS


All matches must be played on European (EU) servers, unless both teams explicitly agree otherwise before kick-off.

The host should be chosen to provide the most stable connection for both teams.

If a significant latency issue occurs (for example, consistent ping of around 100ms or higher for multiple players), teams may request a host change. This must:

  • Be requested before the 10th in-game minute, and

  • Be requested before any goals are scored.

If the issue cannot be resolved between teams, contact league staff with video evidence of the ping/connection problem.

STREAMING & EVIDENCE REQUIREMENTS


  • Each team must have at least one player streaming the match.

  • The full VOD must be saved and available for review.

  • Default claims must be backed by clear, timestamped proof (stream clip or recorded video).

  • Claims may be rejected if evidence is incomplete or unclear.

  • Only the manager or co-manager may submit default claims.

  • Staff with conflicts of interest are removed from decision-making.

DEFAULT CLAIMS 


  • Default claims must be submitted by 00:00 UK time (Europe/London) on the same calendar day as the scheduled fixture, unless otherwise stated for a specific competition.

    Teams with an active Manager Pass may submit default claims up to 12 hours after the scheduled kick-off time (but no later than 12:00 UK time the following day).

    Claims submitted after the relevant deadline may be rejected.

    All default claims must include:

    • The match details (teams, competition, scheduled kick-off time)

    • A clear explanation of the issue

    • Video or screenshot evidence where applicable

  • Unless otherwise specified in the competition rules, the standard admin default score is 3–0.

  • Repeated defaults by the same team may result in further disciplinary action, including removal from the competition.

MANAGER RESPONSIBILITIES


  • Arrive on time and ensure the team meets all league requirements.

  • A teamsheet must be posted on the website before kick-off

  • Teams may request a maximum 5-minute delay to the scheduled kickoff time

  •  Teams with an active Manager Pass may request up to a total of 10 minutes

  • All delay requests must be submitted before the scheduled kickoff time and clearly communicated to the opposing manager. Failure to attend within the allowed delay window results in a default loss. 

  • After each match, managers must submit scores.

    • The standings update once both teams enter results.

    • Keep evidence in case of disputes.

    • Falsifying results can result in a ban.

  • Playing a banned or unsigned player results in a default loss.

  • Managers must ensure players understand and follow all rules.

  • Refer to the Manager Guide (available in Discord) for support.

PLAYER RESPONSIBILITIES


  • Players must make themselves available unless they have a legitimate reason.

  • Refusing to play may result in a two season ban.

  • Players must take matches seriously.

  • Deliberately scoring own goals or sabotaging matches leads to a permanent ban.

  • Players must keep their gamertag updated on the website.

  • Incorrect gamertags can result in a default loss.

  • Players are expected to treat teammates, opponents, and staff with respect at all times.

MANAGER & TEAM DISCIPLINARY RULES


  • Managers who fold their team mid-season will receive a game cycle ban (i.e. For FC26).

  • Managers who default matches will receive a 2-season ban, unless they can provide clear evidence showing the default was caused by players and not managerial negligence.

  • If a team folds mid-season, players on that roster may receive the same ban (up to 3 seasons) unless they can provide evidence of:

    • Availability for scheduled matches, and

    • Willingness to play for the team before it folded.

Players who can show they were consistently available, cooperative, and committed will not be penalised for managerial decisions outside their control.

TEAM INTERFERENCE & MISCONDUCT


  • Team interference is strictly prohibited and includes, but is not limited to:

    • Attempting to influence, recruit, or engage in contract tampering with players registered to another team

    • Encouraging or pressuring players to refuse to participate in scheduled matches or to contribute to a team folding

    • Deliberately manipulating competitive integrity through match-fixing, intentionally losing, or influencing results outside the laws of the game

    • Disseminating false, harmful, or misleading information about teams, players, or management with the intent to disrupt operations or create instability

  • Any form of team interference or misconduct will be subject to disciplinary action. Sanctions may include suspensions, multi-season bans, competitive penalties, or removal from the league for the individuals and/or teams involved.

STATS, CHEATING & EXPLOITS


  • Using a glitched pro or exploiting in-game bugs results in a default loss + ban.

    Suspected glitches must be reported with video evidence.

    Stat boosting is punishable if proven.

    Stat screenshots must show the entire screen, or they will be rejected.

    Examples of prohibited behaviour include (but are not limited to):

    • Using speed-up lag or connection abuse to gain an advantage

    • Knocking over players deliberately on set pieces to create free goals

    • Intentionally blocking or abusing the goalkeeper in unfair ways

    • Abusing pauses or in-game menus to disrupt attacks or defend set pieces

    • Playing on an account while banned or suspended

  • All bans are subject to head admin discretion and must be approved by league directors or higher.

TOURNAMENT PROGRESSION & FORFEITS


Early Withdrawal

  • If a team quits early, the match score stands.

  • If standings are significantly affected, all results may be converted to 1–0.

Tiebreaker Order (Group Stage)

  1. Head-to-Head

  2. Goal Difference

  3. Goals For

FAIR PLAY & CONDUCT


The league operates a zero-tolerance policy towards:

  • Bullying

  • Harassment

  • Hate speech or discrimination of any kind

Serious offences (e.g., racism or discriminatory abuse) may result in permanent bans.

All incidents should be reported to league staff through the official channels (e.g., Discord tickets, email, or site support), with as much evidence as possible.

ENFORCEMENT


  • All rules in this ruleset are enforced at the discretion of the Head Admin Team and League Directors.

  • Penalties, bans, default losses, and disciplinary actions may be applied when evidence supports a violation.

  • The league prioritises fairness, integrity, and player safety. Rules are enforced consistently across all teams and competitions.

  • Admins may request additional evidence when needed. Failure to provide evidence may result in claims being denied.

  • Staff members with any conflict of interest will not participate in decisions involving the affected team(s) or players.

  • Final decisions rest with the League Directors, and all parties are expected to comply with rulings.

  • Repeated or severe violations may result in escalated sanctions, including multi-season bans or removal from the league.

  • Attempts to exploit loopholes, manipulate rules, falsify information, or abuse the dispute system will be treated as rule violations.

  • The league reserves the right to amend, update, or clarify rules at any time, with changes announced publicly before enforcement.


All official times in this ruleset are in UK time (Europe/London).

Challenger League EU is based in Europe and uses the EU servers on EASPORTS FC as standard.

GENERAL RULES

  • Team names must closely match the name registered on the league site (e.g., SimplyTheBest).

  • Players are only eligible to play once they have accepted the contract sent to them.

  • Players may only represent one team during a competition. If a player joins another team after elimination, both teams risk default losses.

  • All players must be signed to the relevant team at least 5 minutes before kick-off.

  • Play with respect and integrity at all times. Intentional exploitation, trolling, or unsporting behaviour will not be tolerated.

HEIGHT RESTRICTIONS


Player Height Limits

  • All outfield players must be 6'2" (187 cm / 1.87 m) or shorter.

  • Goalkeepers are exempt from height restrictions.

  • Any outfield player exceeding the maximum height results in a default loss if proven with clear evidence.

Required Height Verification

Teams must provide valid height verification for every match using one of the following approved methods:

1. Option A – Dedicated Height Recording

  •  A clear video showing the full squad’s Virtual Pro heights at half-time or during the match.

  • Gamertag or in-game name must be visible.

  • All outfield players must be shown in one continuous recording.

2.  Option B – Match Stream Proof

  • A full match stream saved on Twitch, YouTube, or another platform.

  • The stream must include a segment where all player heights are visible.

  • The VOD must remain available and be uploaded/submitted after the game if requested.

Submission Requirement

Teams must submit their height proof after each match as part of standard verification.

Failure to submit valid height proof may result in:

  • The match being placed under review

  • A default loss if heights cannot be verified

  • Additional sanctions for repeated non-submission

Disputes & Enforcement

Height checks may be requested during the match, after restarts, or post-match.

Attempting to hide, edit, or falsify height information may lead to tournament bans or escalated penalties.

GAMEPLAY RULES

Team Size & Eligibility

  • A full team of 8 players to start or continue.

  • Goalkeepers are mandatory unless specified by the competition.

  • Teams must field a human-controlled Goalkeeper and a designated ANY at all times unless stated otherwise.

  • Playing with a banned or unsigned player results in a default loss if proven with clear evidence (e.g., in-game player list and gamertags). 

Formations

  • Teams may use any formation.

Back-Outs & Restarts

  • Teams have until the 10th in-game minute to back out for connection issues.

  • A team may back out twice before the 10th minute.

  • On the third restart, the match must continue regardless of connection problems.

  • Always back out when the ball is dead or out of danger.

Goal Rollover Rules

  • If the conceding team has 6+ players on the field, goals scored count and carry over to any restarted match.

  • Goals scored during a back-out do not count unless the team was clearly playing. Provide a clip if you believe a goal should be invalidated.

Time Wasting

  • Holding the ball in corners or intentional stalling = default loss (video proof required).

  • Passing around the defensive line does not count as time wasting.

Set Pieces

  • Tackling players (not the ball) during corners or free kicks is forbidden.

  • If the tackle directly affects play (e.g., fouling a defender before a goal), it results in a default loss.

  • Evidence must clearly show contact and impact on the outcome.

  • Standing on the goal line during free kicks is forbidden. Preventing a goal this way results in a default loss.

Goalkeeper Interference

  • Blocking, bumping, or obstructing the goalkeeper is strictly prohibited.

  • Proven interference results in the goal being disallowed or potentially a default loss.

Penalty Shootouts

  • Backing out during penalties and allowing the AI (“ANY”) to take them results in a default loss.

LAG-OUT RULES, HALF-TIME RULES & HOSTING


Half-Time (After 10 Minutes)

  • Teams may only back out at half-time if 3 or more players have lagged out.

  • Back-outs at half-time for any reason other than 3+ lag-outs are not permitted. 

  • The replayed match must be hosted by the opponent.

  • The team that backed out may not change player heights for the restart. The team that stayed may request height re-checks, but all players must retain the same height as in the original match. 

Knockout Stage Rules

  • If a team leaves at half-time in a draw → match resumes with Golden Goal.

  • Lag-outs after 45 minutes → continue until full-time.

  • After 90 minutes:

    • Captains may mutually agree to restart with Golden Goal instead of extra time + penalties.

    • If no agreement, play extra time + penalties.

  • You cannot back out for tactical mistakes (pressing, instructions, stamina, etc.).

MATCH HOSTING & SERVERS


All matches must be played on European (EU) servers, unless both teams explicitly agree otherwise before kick-off.

The host should be chosen to provide the most stable connection for both teams.

If a significant latency issue occurs (for example, consistent ping of around 100ms or higher for multiple players), teams may request a host change. This must:

  • Be requested before the 10th in-game minute, and

  • Be requested before any goals are scored.

If the issue cannot be resolved between teams, contact league staff with video evidence of the ping/connection problem.

STREAMING & EVIDENCE REQUIREMENTS


  • Each team must have at least one player streaming the match.

  • The full VOD must be saved and available for review.

  • Default claims must be backed by clear, timestamped proof (stream clip or recorded video).

  • Claims may be rejected if evidence is incomplete or unclear.

  • Only the manager or co-manager may submit default claims.

  • Staff with conflicts of interest are removed from decision-making.

DEFAULT CLAIMS 


  • Default claims must be submitted by 00:00 UK time (Europe/London) on the same calendar day as the scheduled fixture, unless otherwise stated for a specific competition.

    Teams with an active Manager Pass may submit default claims up to 12 hours after the scheduled kick-off time (but no later than 12:00 UK time the following day).

    Claims submitted after the relevant deadline may be rejected.

    All default claims must include:

    • The match details (teams, competition, scheduled kick-off time)

    • A clear explanation of the issue

    • Video or screenshot evidence where applicable

  • Unless otherwise specified in the competition rules, the standard admin default score is 3–0.

  • Repeated defaults by the same team may result in further disciplinary action, including removal from the competition.

MANAGER RESPONSIBILITIES


  • Arrive on time and ensure the team meets all league requirements.

  • A teamsheet must be posted on the website before kick-off

  • Teams may request a maximum 5-minute delay to the scheduled kickoff time

  •  Teams with an active Manager Pass may request up to a total of 10 minutes

  • All delay requests must be submitted before the scheduled kickoff time and clearly communicated to the opposing manager. Failure to attend within the allowed delay window results in a default loss. 

  • After each match, managers must submit scores.

    • The standings update once both teams enter results.

    • Keep evidence in case of disputes.

    • Falsifying results can result in a ban.

  • Playing a banned or unsigned player results in a default loss.

  • Managers must ensure players understand and follow all rules.

  • Refer to the Manager Guide (available in Discord) for support.

PLAYER RESPONSIBILITIES


  • Players must make themselves available unless they have a legitimate reason.

  • Refusing to play may result in a two season ban.

  • Players must take matches seriously.

  • Deliberately scoring own goals or sabotaging matches leads to a permanent ban.

  • Players must keep their gamertag updated on the website.

  • Incorrect gamertags can result in a default loss.

  • Players are expected to treat teammates, opponents, and staff with respect at all times.

MANAGER & TEAM DISCIPLINARY RULES


  • Managers who fold their team mid-season will receive a game cycle ban (i.e. For FC26).

  • Managers who default matches will receive a 2-season ban, unless they can provide clear evidence showing the default was caused by players and not managerial negligence.

  • If a team folds mid-season, players on that roster may receive the same ban (up to 3 seasons) unless they can provide evidence of:

    • Availability for scheduled matches, and

    • Willingness to play for the team before it folded.

Players who can show they were consistently available, cooperative, and committed will not be penalised for managerial decisions outside their control.

TEAM INTERFERENCE & MISCONDUCT


  • Team interference is strictly prohibited and includes, but is not limited to:

    • Attempting to influence, recruit, or engage in contract tampering with players registered to another team

    • Encouraging or pressuring players to refuse to participate in scheduled matches or to contribute to a team folding

    • Deliberately manipulating competitive integrity through match-fixing, intentionally losing, or influencing results outside the laws of the game

    • Disseminating false, harmful, or misleading information about teams, players, or management with the intent to disrupt operations or create instability

  • Any form of team interference or misconduct will be subject to disciplinary action. Sanctions may include suspensions, multi-season bans, competitive penalties, or removal from the league for the individuals and/or teams involved.

STATS, CHEATING & EXPLOITS


  • Using a glitched pro or exploiting in-game bugs results in a default loss + ban.

    Suspected glitches must be reported with video evidence.

    Stat boosting is punishable if proven.

    Stat screenshots must show the entire screen, or they will be rejected.

    Examples of prohibited behaviour include (but are not limited to):

    • Using speed-up lag or connection abuse to gain an advantage

    • Knocking over players deliberately on set pieces to create free goals

    • Intentionally blocking or abusing the goalkeeper in unfair ways

    • Abusing pauses or in-game menus to disrupt attacks or defend set pieces

    • Playing on an account while banned or suspended

  • All bans are subject to head admin discretion and must be approved by league directors or higher.

TOURNAMENT PROGRESSION & FORFEITS


Early Withdrawal

  • If a team quits early, the match score stands.

  • If standings are significantly affected, all results may be converted to 1–0.

Tiebreaker Order (Group Stage)

  1. Head-to-Head

  2. Goal Difference

  3. Goals For

FAIR PLAY & CONDUCT


The league operates a zero-tolerance policy towards:

  • Bullying

  • Harassment

  • Hate speech or discrimination of any kind

Serious offences (e.g., racism or discriminatory abuse) may result in permanent bans.

All incidents should be reported to league staff through the official channels (e.g., Discord tickets, email, or site support), with as much evidence as possible.

ENFORCEMENT


  • All rules in this ruleset are enforced at the discretion of the Head Admin Team and League Directors.

  • Penalties, bans, default losses, and disciplinary actions may be applied when evidence supports a violation.

  • The league prioritises fairness, integrity, and player safety. Rules are enforced consistently across all teams and competitions.

  • Admins may request additional evidence when needed. Failure to provide evidence may result in claims being denied.

  • Staff members with any conflict of interest will not participate in decisions involving the affected team(s) or players.

  • Final decisions rest with the League Directors, and all parties are expected to comply with rulings.

  • Repeated or severe violations may result in escalated sanctions, including multi-season bans or removal from the league.

  • Attempts to exploit loopholes, manipulate rules, falsify information, or abuse the dispute system will be treated as rule violations.

  • The league reserves the right to amend, update, or clarify rules at any time, with changes announced publicly before enforcement.

All official times in this ruleset are in UK time (Europe/London).

Rookie League EU is based in Europe and uses the EU servers on EA SPORTS FC as standard.

GENERAL RULES

  • Team names must closely match the name registered on the league site (e.g., SimplyTheBest).

  • Players are only eligible to play once they have accepted the contract sent to them.

  • Players may only represent one team during a competition. If a player joins another team after elimination, both teams risk default losses.

  • All players must be signed to the relevant team at least 5 minutes before kick-off.

  • Play with respect and integrity at all times. Intentional exploitation, trolling, or unsporting behaviour will not be tolerated.

  • There are no restrictions on height, builds, or playstyle in Rookie League.

GAMEPLAY RULES

Team Size & Eligibility

  • A team must field a minimum of 6 players to start or continue.

  • Goalkeepers are mandatory unless specified by the competition.

  • Teams must field a human-controlled Goalkeeper and a designated ANY at all times unless stated otherwise.

  • Playing with a banned or unsigned player results in a default loss if proven with clear evidence (e.g., in-game player list and gamertags).

Formations

  • Teams may use any formation.

Back-Outs & Restarts

  • Teams have until the 10th in-game minute to back out for connection issues.

  • A team may back out twice before the 10th minute.

  • On the third restart, the match must continue regardless of connection problems.

  • Always back out when the ball is dead or out of danger.

Goal Rollover Rules

  • If the conceding team has 5+ players on the field, goals scored count and carry over to any restarted match.

  • Goals scored during a back-out do not count unless the team was clearly playing. Provide a clip if you believe a goal should be invalidated.

Time Wasting

  • Holding the ball in corners or intentional stalling = default loss (video proof required).

  • Passing around the defensive line does not count as time wasting.

Set Pieces

  • Tackling players (not the ball) during corners or free kicks is forbidden.

  • If the tackle directly affects play (e.g., fouling a defender before a goal), it results in a default loss.

  • Evidence must clearly show contact and impact on the outcome.

  • Standing on the goal line during free kicks is forbidden. Preventing a goal this way results in a default loss.

Goalkeeper Interference

  • Blocking, bumping, or obstructing the goalkeeper is strictly prohibited.

  • Proven interference results in the goal being disallowed or potentially a default loss.

Penalty Shootouts

  • Backing out during penalties and allowing the AI (“ANY”) to take them results in a default loss.

LAG-OUT RULES, HALF-TIME RULES & HOSTING


Half-Time (After 10 Minutes)

  • Teams may only back out at half-time if 3 or more players have lagged out.

  • Back-outs at half-time for any reason other than 3+ lag-outs are not permitted. 

  • The replayed match must be hosted by the opponent.

Knockout Stage Rules

  • If a team leaves at half-time in a draw → match resumes with Golden Goal.

  • Lag-outs after 45 minutes → continue until full-time.

  • After 90 minutes:

    • Captains may mutually agree to restart with Golden Goal instead of extra time + penalties.

    • If no agreement, play extra time + penalties.

  • You cannot back out for tactical mistakes (pressing, instructions, stamina, etc.).

MATCH HOSTING & SERVERS


All matches must be played on European (EU) servers, unless both teams explicitly agree otherwise before kick-off.

The host should be chosen to provide the most stable connection for both teams.

If a significant latency issue occurs (for example, consistent ping of around 100ms or higher for multiple players), teams may request a host change. This must:

  • Be requested before the 10th in-game minute, and

  • Be requested before any goals are scored.

If the issue cannot be resolved between teams, contact league staff with video evidence of the ping/connection problem.

STREAMING & EVIDENCE REQUIREMENTS


  • Each team must have at least one player streaming the match.

  • The full VOD must be saved and available for review.

  • Default claims must be backed by clear, timestamped proof (stream clip or recorded video).

  • Claims may be rejected if evidence is incomplete or unclear.

  • Only the manager or co-manager may submit default claims.

  • Staff with conflicts of interest are removed from decision-making.

DEFAULT CLAIMS 


  • Default claims must be submitted by 00:00 UK time (Europe/London) on the same calendar day as the scheduled fixture, unless otherwise stated for a specific competition.

    Teams with an active Manager Pass may submit default claims up to 12 hours after the scheduled kick-off time (but no later than 12:00 UK time the following day).

    Claims submitted after the relevant deadline may be rejected.

    All default claims must include:

    • The match details (teams, competition, scheduled kick-off time)

    • A clear explanation of the issue

    • Video or screenshot evidence where applicable

  • Unless otherwise specified in the competition rules, the standard admin default score is 3–0.

  • Repeated defaults by the same team may result in further disciplinary action, including removal from the competition.

MANAGER RESPONSIBILITIES


  • Arrive on time and ensure the team meets all league requirements.

  • A teamsheet must be posted on the website before kick-off

  • Teams may request a maximum 5-minute delay to the scheduled kickoff time

  •  Teams with an active Manager Pass may request up to a total of 10 minutes

  • All delay requests must be submitted before the scheduled kickoff time and clearly communicated to the opposing manager. Failure to attend within the allowed delay window results in a default loss. 

  • After each match, managers must submit scores.

    • The standings update once both teams enter results.

    • Keep evidence in case of disputes.

    • Falsifying results can result in a ban.

  • Playing a banned or unsigned player results in a default loss.

  • Managers must ensure players understand and follow all rules.

  • Refer to the Manager Guide (available in Discord) for support.

PLAYER RESPONSIBILITIES


  • Players must make themselves available unless they have a legitimate reason.

  • Refusing to play may result in a two season ban.

  • Players must take matches seriously.

  • Deliberately scoring own goals or sabotaging matches leads to a permanent ban.

  • Players must keep their gamertag updated on the website.

  • Incorrect gamertags can result in a default loss.

  • Players are expected to treat teammates, opponents, and staff with respect at all times.

MANAGER & TEAM DISCIPLINARY RULES


  • Managers who fold their team mid-season will receive a game cycle ban (i.e. For FC26).

  • Managers who default matches will receive a 2-season ban, unless they can provide clear evidence showing the default was caused by players and not managerial negligence.

  • If a team folds mid-season, players on that roster may receive the same ban (up to 3 seasons) unless they can provide evidence of:

    • Availability for scheduled matches, and

    • Willingness to play for the team before it folded.

Players who can show they were consistently available, cooperative, and committed will not be penalised for managerial decisions outside their control.

TEAM INTERFERENCE & MISCONDUCT


  • Team interference is strictly prohibited and includes, but is not limited to:

    • Attempting to influence, recruit, or engage in contract tampering with players registered to another team

    • Encouraging or pressuring players to refuse to participate in scheduled matches or to contribute to a team folding

    • Deliberately manipulating competitive integrity through match-fixing, intentionally losing, or influencing results outside the laws of the game

    • Disseminating false, harmful, or misleading information about teams, players, or management with the intent to disrupt operations or create instability

  • Any form of team interference or misconduct will be subject to disciplinary action. Sanctions may include suspensions, multi-season bans, competitive penalties, or removal from the league for the individuals and/or teams involved.

STATS, CHEATING & EXPLOITS


  • Using a glitched pro or exploiting in-game bugs results in a default loss + ban.

    Suspected glitches must be reported with video evidence.

    Stat boosting is punishable if proven.

    Stat screenshots must show the entire screen, or they will be rejected.

    Examples of prohibited behaviour include (but are not limited to):

    • Using speed-up lag or connection abuse to gain an advantage

    • Knocking over players deliberately on set pieces to create free goals

    • Intentionally blocking or abusing the goalkeeper in unfair ways

    • Abusing pauses or in-game menus to disrupt attacks or defend set pieces

    • Playing on an account while banned or suspended

  • All bans are subject to head admin discretion and must be approved by league directors or higher.

TOURNAMENT PROGRESSION & FORFEITS


Early Withdrawal

  • If a team quits early, the match score stands.

  • If standings are significantly affected, all results may be converted to 1–0.

Tiebreaker Order (Group Stage)

  1. Head-to-Head

  2. Goal Difference

  3. Goals For

FAIR PLAY & CONDUCT


The league operates a zero-tolerance policy towards:

  • Bullying

  • Harassment

  • Hate speech or discrimination of any kind

Serious offences (e.g., racism or discriminatory abuse) may result in permanent bans.

All incidents should be reported to league staff through the official channels (e.g., Discord tickets, email, or site support), with as much evidence as possible.

ENFORCEMENT


  • All rules in this ruleset are enforced at the discretion of the Head Admin Team and League Directors.

  • Penalties, bans, default losses, and disciplinary actions may be applied when evidence supports a violation.

  • The league prioritises fairness, integrity, and player safety. Rules are enforced consistently across all teams and competitions.

  • Admins may request additional evidence when needed. Failure to provide evidence may result in claims being denied.

  • Staff members with any conflict of interest will not participate in decisions involving the affected team(s) or players.

  • Final decisions rest with the League Directors, and all parties are expected to comply with rulings.

  • Repeated or severe violations may result in escalated sanctions, including multi-season bans or removal from the league.

  • Attempts to exploit loopholes, manipulate rules, falsify information, or abuse the dispute system will be treated as rule violations.

  • The league reserves the right to amend, update, or clarify rules at any time, with changes announced publicly before enforcement.